Learning or Distraction? Explaining TikTok and Snapchat Use among Communication Students through the Affordance–Motivation–Context Heuristic
Main Article Content
Abstract
Platforms such as TikTok and Snapchat are increasingly used not only for entertainment but also as informal environments where students observe communication trends, learn visual storytelling techniques, and experiment with digital content creation. However, the academic implications of these platforms remain debated because they can simultaneously support learning while also creating distractions. This study aims to examine how communication students use TikTok and Snapchat and to explain the relationship between learning opportunities and academic distraction through the Affordance–Motivation–Context (AMC) heuristic. This research employed a qualitative exploratory approach involving communication students who actively use short-form social media platforms. Data were collected through in-depth interviews and reflective observations about students’ media practices in academic and everyday contexts. The data were analyzed thematically to identify patterns of platform use, student motivations, and the influence of technological features on media engagement. The findings reveal three main insights. First, TikTok and Snapchat create a paradoxical outcome in which learning benefits and academic distractions coexist. Students often use these platforms to gain inspiration for digital communication practices, yet they may also experience attention fragmentation due to continuous content streams. Second, platform affordances such as algorithmic recommendations, automatic playback, and creative editing tools significantly shape user behavior. Third, the outcomes of social media use depend on students’ motivations and the educational environment. Students who approach these platforms for creative or professional development tend to experience more positive learning outcomes.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
How to Cite
References
Ajani, Y. A., Oladokun, B. D., Olarongbe, S. A., Amaechi, M. N., Rabiu, N., & Bashorun, M. T. (2024). Revitalizing Indigenous Knowledge Systems via Digital Media Technologies for Sustainability of Indigenous Languages. Preservation, Digital Technology and Culture, 53(1). https://doi.org/10.1515/pdtc-2023-0051
Al-Dwairi, R. M., Shehabat, I., Zahrawi, A., & Hammouri, Q. (2024). Building customer trust, loyalty, and satisfaction: The power of social media in e-commerce environments. International Journal of Data and Network Science, 8(3). https://doi.org/10.5267/j.ijdns.2024.2.001
Bozzola, E., Spina, G., Agostiniani, R., Barni, S., Russo, R., Scarpato, E., Di Mauro, A., Di Stefano, A. V., Caruso, C., Corsello, G., & Staiano, A. (2022). The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. International Journal of Environmental Research and Public Health, 19(16). https://doi.org/10.3390/ijerph19169960
Bruineberg, J. (2025). Rethinking the cognitive foundations of the attention economy. Philosophical Psychology. https://doi.org/10.1080/09515089.2025.2502428
Candra Susanto, P., Ulfah Arini, D., Marlita, D., Yuntina, L., & Saribanon, E. (2024). Mixed Methods Research Design Concepts: Quantitative, Qualitative, Exploratory Sequential, Exploratory Sequential, Embedded and Parallel Convergent. International Journal of Advanced Multidisciplinary (IJAM), 3(3).
Chen, M., & Xiao, X. (2022). The effect of social media on the development of students’ affective variables. In Frontiers in Psychology (Vol. 13). https://doi.org/10.3389/fpsyg.2022.1010766
Cheng, S., & Cao, C. (2024). Investigating the effects of gamification affordances on users’ green intrinsic motivation: a cognitive evaluation perspective. Industrial Management and Data Systems, 124(4). https://doi.org/10.1108/IMDS-12-2022-0753
Choy, K., & Schlagwein, D. (2016). Crowdsourcing for a better world: On the relation between IT affordances and donor motivations in charitable crowdfunding. Information Technology and People, 29(1). https://doi.org/10.1108/ITP-09-2014-0215
Demeter, M. (2018). Theorizing international inequalities in communication and media studies. A field theory approach. KOME, 6(2). https://doi.org/10.17646/KOME.75692.94
Gibson, J. J. (2014). The Ecological Approach to Visual Perception. In The Ecological Approach to Visual Perception. https://doi.org/10.4324/9781315740218
Haqqu, R., Zahrani, A. R., Wulandari, A., Ersyad, F. A., & Adim, A. K. (2025). Human-AI in affordance perspective: a study on ChatGPT users in the context of Indonesian users. Frontiers in Computer Science, 7. https://doi.org/10.3389/fcomp.2025.1623029
Haubold, R. (2019). Age-independence for media pedagogy. Medijske Studije, 10(20). https://doi.org/10.20901/ms.10.20.5
Hobbs, R., & Jensen, A. (2022). The Past, Present, and Future of Media Literacy Education. Journal of Media Literacy Education. https://doi.org/10.23860/jmle-1-1-1
Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of Social Media. Business Horizons, 53(1). https://doi.org/10.1016/j.bushor.2009.09.003
Kim, S., Tam, L., & Bach, S. B. (2022). Understanding Start-up Employees’ Communicative Behaviors on an Employer Review Website: A Comparison of TikTok and Snapchat. International Journal of Strategic Communication, 16(2). https://doi.org/10.1080/1553118X.2021.2011732
Krstić, J., & Domazet, I. (2025). Applying Uses and Gratifications Theory to TikTok: A systematic literature review of users’ motivations. Marketing, 56(4). https://doi.org/10.5937/mkng2504265k
Larry D., R., Alex F., L., L. Mark, C., & Nancy A., C. (2011). An Empirical Examination of the Educational Impact of Text Message-Induced Task Switching in the Classroom: Educational Implications and Strategies to Enhance Learning. Revista de Psicología Educativa, 17(2). https://doi.org/10.5093/ed2011v17n2a4
Li, Y. (2025). Research on the Development of Environmental Design Education Based on Digital Media Technology. International Journal of Web-Based Learning and Teaching Technologies, 20(1). https://doi.org/10.4018/IJWLTT.387414
Lombardo, T. J. (2019). Gibson’s “Ecological Approach to Visual Perception.” In The Reciprocity of Perceiver and Environment. https://doi.org/10.4324/9781315514413-18
Longhurst, R. (2009). Interviews: In-Depth, Semi-Structured. In International Encyclopedia of Human Geography. https://doi.org/10.1016/B978-008044910-4.00458-2
Luo, Q., & Zhu, Y. (2025). Application of artificial intelligence in digital media technology education. Journal of Computational Methods in Sciences and Engineering, 25(3). https://doi.org/10.1177/14727978251321636
Markey, C. H., August, K. J., Gillen, M. M., & Rosenbaum, D. L. (2025). An Examination of Youths’ Social Media Use and Body Image Considering TikTok, Snapchat, and Instagram. Journal of Media Psychology, 37(1). https://doi.org/10.1027/1864-1105/a000420
Natale, S. (2021). Communicating Through or Communicating with: Approaching Artificial Intelligence from a Communication and Media Studies Perspective. Communication Theory, 31(4). https://doi.org/10.1093/ct/qtaa022
Olafsen, A. H. (2024). Self-determination theory. In Elgar Encyclopedia of Organizational Psychology. https://doi.org/10.4337/9781803921761.00125
Ruangkanjanases, A., Khan, A., Sivarak, O., Rahardja, U., Chien, S. W., & Chen, S. C. (2023). The Magic of Brand Experience: A Value Co-creation Perspective of Brand Equity on Short-form Video Platforms. Emerging Science Journal, 7(5). https://doi.org/10.28991/ESJ-2023-07-05-09
Sood, A. (2022). 4.8 Psychoeducation: All About TikTok, Snapchat, and Instagram, and How Psychiatrists Leverage Social Media for Public Health. Journal of the American Academy of Child & Adolescent Psychiatry, 61(10). https://doi.org/10.1016/j.jaac.2022.07.521
Striphas, T. (2015). Algorithmic culture. European Journal of Cultural Studies, 18(4–5), 395–412. https://doi.org/10.1177/1367549415577392
Sundar, S. S., Jia, H., Waddell, T. F., & Huang, Y. (2015). Toward a theory of interactive media effects (TIME) four models for explaining how interface features affect user psychology. In The Handbook of the Psychology of Communication Technology. https://doi.org/10.1002/9781118426456.ch3
Tomczyk, Ł. (2021). Research Trends in Media Pedagogy: Between the Paradigm of Risk and the Paradigm of Opportunity. International Journal of Cognitive Research in Science, Engineering and Education, 9(3). https://doi.org/10.23947/2334-8496-2021-9-3-399-406
Vandenbosch, L., Ouvrein, G., Fitzgerald, K., Tabruyn, T., & Konings, F. (2025). Gendered Social Media Content Among Adolescent Boys and Girls: Findings From a Data Donation Linkage Study on Instagram, TikTok, and Snapchat. Sex Roles, 91(8). https://doi.org/10.1007/s11199-025-01604-3
Vaterlaus, J. M., & Winter, M. (2025). TikTok: an exploratory study of young adults’ uses and gratifications. Social Science Journal, 62(3). https://doi.org/10.1080/03623319.2021.1969882
Vera, J. A., & Ghosh, S. (2025). “They’ve Over-Emphasized That One Search”: Controlling Unwanted Content on TikTok’s For You Page. Conference on Human Factors in Computing Systems - Proceedings . https://doi.org/10.1145/3706598.3713666
Wang, Q., Zhang, W., & Wang, H. (2022). Privacy concerns toward short-form video platforms: Scale development and validation. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.954964
Whiting, A., & Williams, D. (2013). Why people use social media: a uses and gratifications approach. Qualitative Market Research: An International Journal, 16(4). https://doi.org/10.1108/QMR-06-2013-0041
Woodward, M. J., McGettrick, C. R., Dick, O. G., Ali, M., & Teeters, J. B. (2025). Time Spent on Social Media and Associations with Mental Health in Young Adults: Examining TikTok, Twitter, Instagram, Facebook, Youtube, Snapchat, and Reddit. Journal of Technology in Behavioral Science, 10(3). https://doi.org/10.1007/s41347-024-00474-y
Zulli, D., & Zulli, D. J. (2022). Extending the Internet meme: Conceptualizing technological mimesis and imitation publics on the TikTok platform. New Media and Society, 24(8). https://doi.org/10.1177/1461444820983603